My name is Stevie and I am a self-taught programmer who creates VR experiences on Unity. This is a collection of my VR projects over the last year.
I believe that VR/AR is here to stay and now is the perfect opportunity for those who want to be pioneers in the field. Below is a collection of my showcase VR Projects that demonstrate both my willingness and potential to be an asset to your development team.
VR Food Truck Game - 2.5 Week Project
Description
Inspired during the recent Vancouver Heatwave where it was too hot to cook and all I did was order takeout and delivery.
This is a VR game where you build sandwiches and deliver them to starving customers using a cannon on the food truck. Made using the Unity 2020.3 and testing out the updates to both Unity’s XR toolkit and action based input for VR interactions. The game’s major systems are separated by scenes which are loaded asynchronously as well as using object pooling for smoother experience.
Github LinkDetailed Blogpost
VR Card Battle Game — 3 Month Project
Battle in VR using magical cards that grant temporary weapons and grow stronger through defeating enemies and improving your card deck. My focus was to try and implement the game systems with SOLID principles in mind. Utilizing scriptable objects and events to communicate between systems. One unique challenge was the enemy behavior which I wanted to be flexible and react to the player choices. Implemented two different enemies with one based on state machine and the other using a node based behavior tree. Check out my YouTube explainer link below if you would like more details.
Github : Link
YouTube Video - Game Architecture Overview
Blogpost
VR Room Design Furniture Game — 2.5 Week Project
Description
VR Story - Desert Climber - 2.5 Week Project
Description
VR Archery Game - 2.5 Week Project
Description
VR Fire Extinguisher Training
Description
VR Flower Explainer - Educational VR - 2 Week Project
Description
This is one of my first completed VR experiences. A simple VR explainer on how the different parts of a flower work. This project was mostly focused on becoming more familiar with Unity's XR Toolkit to create simple VR interactions.