During the PXR2021 Conference there was a goal of creating some sort of collaborative virtual reality project throughout the week. I wanted to participate because I thought this could be a fun short-term creative VR project opportunity.
My team had students across multiple disciplines and background. Not everyone could meet at the same day/time and as a result it was only towards the last 2-3 days of the conference that we really got going with sort of VR project.
For my team we had a few students who really wanted us to help them create a Mario inspired VR experience. Using that as our creative theme and direction we made a Nintendo Mario themed Altspace world.
Poster art by Dylan Coakes |
Level Designer and Unity Developer
My main role was assembling everything together in Unity along with level design while the rest of the team helped create the 2D/3D art assets.
At first we were thinking of a very simple walking/corridor art collage experience. You start at one end and walk to the end while enjoying the different art pieces to your left and right which would represent different time periods of Mario.
Incorporating Elevation
However, one of the key takeaways I learned from the level design presentation by Scott Moring is that flat levels are boring and elevation can go a long way in making a game level more interesting. I brought it up with the team that we should look to incorporate more diversity in elevation and as a result we came up with a three tiered VR Mario level. To blend in the Mario timeline concept we aimed to have each level represent a different era of Mario as a theme.
Block-out of the VR World |
Visual Guide
Level-1 Mario NES Era
For the spawn area and I painted the floor texture to have one clear stand-out path. I also added rotating coins and a poster on the right to concentrate visual interest along the path. Finally, I animated a Mario NES sprite which moves along the indicated path before taking a green pipe which goes up.
The Level-1 Mario NES also had quite a bit of space so to keep it interesting I added a small special level animation with a Bullet Bill flying from left to right. I think it also helps support player movement as well since Bullet Bill moves in the same direction I want the players to move.
Level-2 Super Mario SNES ERA
Check it out for yourself
If you want to check out this world yourself you can use this world code : AWJ736.
No comments:
Post a Comment