I got an opportunity to attend the Performance and XR 2021 Virtual Reality Conference through a director at the Centre for Entertainment and Arts. The whole conference was centered around using Altspace as the VR venue.
When I first tried VR Chat I remember getting motion sickness after a while of using it. Similarly I'm finding a bit of motion sickness in Altspace when using continuous loco-motion but I think I'm starting to build more resistance to it now. Either way, I do prefer using the teleport locomotion since I get far less motion sickness with it. At the moment I find both VR chat and Altspace to be pretty similar to one another.
I also built my first Altspace world as well.
Experiencing and Building worlds in Altspace
For my first Altspace world I decided to try and create a scene inspired from the big sci-fi movie Dune with a world that has a giant Desert Worm hopping around.
This is footage from the Unity Editor where I first created the VR experience. However, I found that you can't just directly import the Unity scene into Altspace. There is a huge limitation where you can't use be uploading a scene that utilizes any custom C# monobehavior scripts.
After experimenting for an afternoon, I decided to use Unity's Timeline sequencing to create this scene and trigger the sound and particle effects at the right time. Kinda sucks that you can't use scripting at all. Especially since I had spent the time rigging the worm using Unity's Animation Rigging which allowed for real-time animation. Regardless I was still able to pretty much deliver the full VR experience I intended for VR.
For the modeling I used Probuilder to create the Dune Worm.
If you want to check out this Altspace world you can using the world code : PKI578.
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