Here's a short video on a NPC character changing their head direction to face the VR player when they enter their field of view.
One of my main focus for the last week and a half has been on gaining a better understanding of linear algebra and learning how to use Unity's Gizmos/Handles for visualization. This was a short little exercise to put it all together.
Linear Algebra
The best resource I've found that has been the most helpful is a math series for game developers by Freya Holmer. The video series provides a great breakdown of math concepts such as vectors, vector normalization, dot-product/cross-product, local vs world space, trigonometry and more. I've also been supplementing what I learned during this series with the free linear algebra online courses at khan academy.
I've been no means mastered the math but I now have a basic understanding of the concepts and most importantly know what to look up if I need it.
Design Patterns
I've also been learning/reviewing design patterns. The best resource for this has been Refactoring Guru. It's explanations are very clear with great examples in a variety of different programming languages. I can see myself revisiting this website again in the future for when I need a refresher on a specific pattern or looking for information.
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