This is to showcase my current process for approaching VR projects. Currently I want to create a simple short story driven VR experience while implementing a few new systems that I haven't done before in the past.
My first step is to decide on a project concept and then create a VR project scope.
Project Concept
For this project my concept is focused on a small adventure experience about a child who wants to help their grandma who is sick. I've developed a small storyboard about how I want the player to experience the story.
I do want to establish limits for the project which is that I want to finish it in 1-1.5 weeks. I try to keep that in mind as I work on the storyboard.
Concept/Story
The setting only has the child and the grandma. It'll be a lonely house in the desert. The grandma is the only family for the child.
A simple character design inspiration for the grandma character.
The grandma is sick and that is the motivation for the story. There is a magic necklace that the grandma owns which is supposed to help those who are lost. Reveals that there is a cure high up in the desert mountains.
Child climbs the mountain to get into a cave. The cave has a plot twist for the child.
Gaming Systems Needed
As a part of the project scope I then try to think of all the systems I need to facilitate the experience. I try to divide this into two parts after I make the list with a rough time estimate. *Usually wrong since I don't have a lot of experience lol*
The first half is core systems to create a minimum viable VR experience that can be completed in the shortest time period and then the additional nice to haves if there is time.
Core System
- Scene Loading System(1 day)
- Dialogue/Story Sequence/ Input system(2 days)
- primary button A to quit game
- primary button B to progress to next dialogue and story section
- Story tracker
- Climbing System (2 days)
- Basic Art(1 day)
- Sick Grandma in bed
- Necklace
- Mountain
- Reward
- Better Art Assets
- Skybox - (2 hours)
- Hand models
- House in the Dessert Scene - Main Menu (2 hours )
- Haptic feedback - (2 hours)
- Sandstorm / Wind Effects (3 hours)
- Medicine Interaction ( 2 hours)
- Background music & Voice over (3 hours)
- Action Scene
- I really want to try creating a VR action scene. Might try this if I can complete everything else quickly. Doesn't add a ton to the story other then making it cool.
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