My Portfolio

Monday, August 3, 2020

August 3rd 2020 - Camera Projection and Human Head Sculpting

Camera Projection Mapping - Blender

Previously I wanted to test out Camera projection mapping in Blender but it didn't work out because of the photo I was using. This week I tried taking my own photos and trying to replicate them in 3D and it worked out pretty well. I didn't spend too much time on modeling every tiny detail so you'll have to ignore the minor inaccuracies. 




Regardless, camera projection mapping is a very useful tool as a shortcut to trying to do PBR texturing. I've still have a lot to learn when it comes to capturing details regarding roughness, metallic and normal mapping.

Character Sculpting - Learning human head anatomy Practice

Here's my latest human head sculpt. 
Blender Human Head sculpting


I use the same blend file for all the human head practice sculpts and I love that it allows me to see my skill progression when I look back to the first few. 

Stevie vu's human head blender sculpt

I'm working on creating a animated bird character through CG cookie tutorials and looking forward to creating a short story with it once complete. 
Stevie's version of Piero