My Portfolio

Friday, October 2, 2020

October 2nd 2020 - Warrior Character

Been busy with moving homes soon and helping with renovations to try and get everything done soon. Hopefully all of that will be out of the way in a week or two. 

Started this practice piece on trying to bring to life a warrior concept art by Satoshi Matsuura. My practice with anatomy sculpting gives me confidence with roughing out the shape for the character but a challenge is figuring out how to do all the armor pieces in a way that makes sense.

Warrior by Stevie Vu

My learning outcome from the project so far has been using a lattice modifier to create the chest armor piece to bend the model non-destructively. 

Monday, August 3, 2020

August 3rd 2020 - Camera Projection and Human Head Sculpting

Camera Projection Mapping - Blender

Previously I wanted to test out Camera projection mapping in Blender but it didn't work out because of the photo I was using. This week I tried taking my own photos and trying to replicate them in 3D and it worked out pretty well. I didn't spend too much time on modeling every tiny detail so you'll have to ignore the minor inaccuracies. 




Regardless, camera projection mapping is a very useful tool as a shortcut to trying to do PBR texturing. I've still have a lot to learn when it comes to capturing details regarding roughness, metallic and normal mapping.

Character Sculpting - Learning human head anatomy Practice

Here's my latest human head sculpt. 
Blender Human Head sculpting


I use the same blend file for all the human head practice sculpts and I love that it allows me to see my skill progression when I look back to the first few. 

Stevie vu's human head blender sculpt

I'm working on creating a animated bird character through CG cookie tutorials and looking forward to creating a short story with it once complete. 
Stevie's version of Piero