Started this practice piece on trying to bring to life a warrior concept art by Satoshi Matsuura. My practice with anatomy sculpting gives me confidence with roughing out the shape for the character but a challenge is figuring out how to do all the armor pieces in a way that makes sense.
My name is Stevie Vu and I'm focused on Virtual Reality. Follow this blog if you want updates on how my projects are going as well as what I'm learning.
Friday, October 2, 2020
October 2nd 2020 - Warrior Character
Been busy with moving homes soon and helping with renovations to try and get everything done soon. Hopefully all of that will be out of the way in a week or two.
My learning outcome from the project so far has been using a lattice modifier to create the chest armor piece to bend the model non-destructively.
Monday, August 3, 2020
August 3rd 2020 - Camera Projection and Human Head Sculpting
Camera Projection Mapping - Blender
Regardless, camera projection mapping is a very useful tool as a shortcut to trying to do PBR texturing. I've still have a lot to learn when it comes to capturing details regarding roughness, metallic and normal mapping.
Character Sculpting - Learning human head anatomy Practice
Here's my latest human head sculpt.
I use the same blend file for all the human head practice sculpts and I love that it allows me to see my skill progression when I look back to the first few.
I'm working on creating a animated bird character through CG cookie tutorials and looking forward to creating a short story with it once complete.
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