A bit of
a rushed project at the end and could have spent a lot more time polishing
everything. Still, I feel that uploading and sharing it out is better than just
having it languish as an un-finished draft forever. Although I'm sure I'll look
back at this and cringe in the future...
Here are my thoughts after finishing this learning project:
- Gotten more comfortable with the Blender/Unity and make was able to progress in the project much faster.
- Blender
- Learned UV warping / Bone location constraints /
- Exporting animations
- Figured out the issue with exporting animations from blender into Unity. Wasted a lot of time wondering why even though I stashed the animations they weren't appearing in Unity. Turns out I need to select and highlight all of the animation key frames for them before I export from Blender. Makes sense since I select the option where it only exports what's selected. This might make it so I can really start working from one singular master blender file for future projects instead of the way I'm splitting them up right now.
- Rigging
- I added in clothes to the models and now understand why you would want to delete the non-visible underlying objects and mesh's. Removes weird clipping issues and artifacts. I had wasted a ton of time rigging the models and trying to get all of the objects to deform together.
- Unity
- Learned the basics to Trail Renderer and got some more experience with VFX particle generator creating fire. I do want to spend more time learning how to use both to create effects in the future.
- Unity Physics - I had manually animated the falling speed of the objects but next time I might just try and use Unity Physics engine to do it. That way the falling speed is more natural.
- Turning off the environment lights seems to work alright as a replacement for fading in and out of scenes. Still needs a bit of work to make it darker but is a usable solution for now. Lighting overall is something that I can probably improve a lot on
- Timeline - Much better organized than my last project and was able to separate the animation out based on scene
- Falling animation can probably use the rigid body physics of Unity so I don't need to animate it.
- Audio - I can probably improve the audio a lot by just using one single track. That way I can adjust the volume and quality of all sounds. It'll be an additional final step that I can add to projects.
What's next?
I need to
learn more about how to do better modeling. Better modeling will help both
rigging and animation so I think improving my modeling skills will result in a
larger overall improvement.
As a
result I've signed up on CG Cookies so that I can take their 3D
Blender courses. Specifically, I'm interested in their course about good
topology for modeling.
However,
after taking a look at all the courses that are available, I might spend the
time to go through all of them. If I do, try to take all of the courses then
then this may very well end up being the focus of both August and September.